The boredom of the world is indeterminate, whereas worrying, because we tend to worry about something, is not—and this suggests that the subject of our boredom is somehow intrinsically insoluble, at least by worry.
One of the many paradoxes of both Alice books is that what at first appears trivial, nonsensical, or even boring might have some quite untrivial and curious lesson to deliver after all, and that the idea of the Victorian children’s book—whose aim is to educate young readers in the world of morality—might be turned entirely upside down and yet somehow fulfilled at the same time. Lessons in change are paradoxical, as Alice attests:
I wonder if I’ve been changed in the night? Let me think: was I the same when I got up this morning? I almost think I can remember feeling a little different. But if I’m not the same, the next question is, “Who in the world am I?” Ah, that’s the great puzzle!” (pp. 24-25).
In theory, lessons are imposed so that eventually they may be learned and mastered. Humpty Dumpty claims to be the master of the universe he discourses about. Such a position is precarious. The Liddell sisters would understand the failures of mastery from their scientific geography and mathematical books, some of which Carroll most likely copied into the Alice books. Alice’s various encounters and conversations, the mock trials and sporting events—such as croquet games with flamingos as mallets—tend not to go anywhere conclusive. Races are conducted that nobody wins. People sit down to dine but end up not eating anything. Alice or one of her interlocutors will simply walk away from a conversation. These episodes suggest an alternate and much less rational model of our lives, a cornucopia of blunders, non-conversations, and frustrating encounters. Beneath our rational, day-to-day arrangements and reasonable expectations lies something else entirely: a kind of slapstick psychopathology of our own everyday lives. Mastering boredom turns out to be no easier than mastering desire.
WELL-MEANING SPEAKERS AND THE MASTERY OF LANGUAGE
“You won’t make yourself a bit realler by crying.” (p. 197)
Unlike most of the creatures in Wonderland, Alice tries to use words, perhaps illogically, to express concern for those around her. When Alice asks Humpty Dumpty a question about the relative safety of the wall vs. the ground because she is worried about the likelihood of his falling off the wall, Humpty Dumpty answers that “there’s no chance of ” (p. 215) his falling off, and then proceeds to explain what will happen if he does. In this exchange, which Alice feels is not like a conversation because Humpty Dumpty never “said anything to her; in fact, his last remark was evidently addressed to a tree” (p. 214). Alice’s questions, unlike Humpty Dumpty’s, are asked not “with any idea of making another riddle,” or a kind of linguistic dueling, “but simply in her good-natured anxiety for the queer creature” (p. 215). Morality, like laws and manners, are ways of living with one’s own and others’ desires. Yet Humpty Dumpty in his rudeness may be right. Perhaps all desires are riddles, especially to others. For if our desires are inexpressible, then the language with which we try to communicate our desires will appear, at least to others, as a kind of linguistic nonsense. The words for our anxieties may be an incomprehensible poetry of which only the speaker is master.
Although Alice’s feelings for others are almost never reciprocated, they are bizarrely like the creatures she speaks to, who could also be said to be too literal and perhaps too trivial for ordinary words. After her various encounters, Alice probably wonders what would it mean for her feelings to feel real? Wonderland abounds with rules, but are there any logical rules to having feelings? How should Alice talk to a Cheshire Cat or a Mad Hatter or a pet kitten named Dinah? Children tend to see animals as fellow creatures and are quite as comfortable talking to them as they are to people. It must be remembered that the kitten does not answer Alice’s questions and most of Alice’s conversations are unsatisfying:
She quietly walked away: but she couldn’t help saying to herself as she went, “Of all the unsatisfactory—” (she repeated this aloud, as it was a great comfort to have such a long word to say) “of all the unsatisfactory people I ever met—” She never finished the sentence, for at this moment a heavy crash shook the forest from end to end (p. 225).
Like chess and a logical argument, a conversation is a game having a beginning, middle, and end, and is conducted according to certain rules or rituals (manners).
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