When the time seems proper Tara of Helium
shall wed with Djor Kantos, and until then let us give the matter
no further thought."
"No," said the girl, "the subject irks me, and I shall not marry
Djor Kantos, or another—I do not intend to wed."
Her father and mother looked at her and smiled. "When Gahan of
Gathol returns he may carry you off," said the former.
"He has gone?" asked the girl.
"His flier departs for Gathol in the morning," John Carter
replied.
"I have seen the last of him then," remarked Tara of Helium with
a sigh of relief.
"He says not," returned John Carter.
The girl dismissed the subject with a shrug and the conversation
passed to other topics. A letter had arrived from Thuvia of
Ptarth, who was visiting at her father's court while Carthoris,
her mate, hunted in Okar. Word had been received that the Tharks
and Warhoons were again at war, or rather that there had been an
engagement, for war was their habitual state. In the memory of
man there had been no peace between these two savage green
hordes—only a single temporary truce. Two new battleships had
been launched at Hastor. A little band of holy therns was
attempting to revive the ancient and discredited religion of
Issus, who they claimed still lived in spirit and had
communicated with them. There were rumors of war from Dusar. A
scientist claimed to have discovered human life on the further
moon. A madman had attempted to destroy the atmosphere plant.
Seven people had been assassinated in Greater Helium during the
last ten zodes, (the equivalent of an Earth day).
Following the meal Dejah Thoris and The Warlord played at jetan,
the Barsoomian game of chess, which is played upon a board of a
hundred alternate black and orange squares. One player has twenty
black pieces, the other, twenty orange pieces. A brief
description of the game may interest those Earth readers who care
for chess, and will not be lost upon those who pursue this
narrative to its conclusion, since before they are done they will
find that a knowledge of jetan will add to the interest and the
thrills that are in store for them.
The men are placed upon the board as in chess upon the first two
rows next the players. In order from left to right on the line of
squares nearest the players, the jetan pieces are Warrior,
Padwar, Dwar, Flier, Chief, Princess, Flier, Dwar, Padwar,
Warrior. In the next line all are Panthans except the end pieces,
which are called Thoats, and represent mounted warriors.
The Panthans, which are represented as warriors with one feather,
may move one space in any direction except backward; the Thoats,
mounted warriors with three feathers, may move one straight and
one diagonal, and may jump intervening pieces; Warriors, foot
soldiers with two feathers, straight in any direction, or
diagonally, two spaces; Padwars, lieutenants wearing two
feathers, two diagonal in any direction, or combination; Dwars,
captains wearing three feathers, three spaces straight in any
direction, or combination; Fliers, represented by a propellor
with three blades, three spaces in any direction, or combination,
diagonally, and may jump intervening pieces; the Chief, indicated
by a diadem with ten jewels, three spaces in any direction,
straight, or diagonal; Princess, diadem with a single jewel, same
as Chief, and can jump intervening pieces.
The game is won when a player places any of his pieces on the
same square with his opponent's Princess, or when a Chief takes a
Chief. It is drawn when a Chief is taken by any opposing piece
other than the opposing Chief; or when both sides have been
reduced to three pieces, or less, of equal value, and the game is
not terminated in the following ten moves, five apiece. This is
but a general outline of the game, briefly stated.
It was this game that Dejah Thoris and John Carter were playing
when Tara of Helium bid them good night, retiring to her own
quarters and her sleeping silks and furs. "Until morning, my
beloved," she called back to them as she passed from the
apartment, nor little did she guess, nor her parents, that this
might indeed be the last time that they would ever set eyes upon
her.
The morning broke dull and gray. Ominous clouds billowed
restlessly and low. Beneath them torn fragments scudded toward
the northwest. From her window Tara of Helium looked out upon
this unusual scene. Dense clouds seldom overcast the Barsoomian
sky. At this hour of the day it was her custom to ride one of
those small thoats that are the saddle animals of the red
Martians, but the sight of the billowing clouds lured her to a
new adventure. Uthia still slept and the girl did not disturb
her. Instead, she dressed quietly and went to the hangar upon the
roof of the palace directly above her quarters where her own
swift flier was housed. She had never driven through the clouds.
It was an adventure that always she had longed to experience. The
wind was strong and it was with difficulty that she maneuvered
the craft from the hangar without accident, but once away it
raced swiftly out above the twin cities. The buffeting winds
caught and tossed it, and the girl laughed aloud in sheer joy of
the resultant thrills. She handled the little ship like a
veteran, though few veterans would have faced the menace of such
a storm in so light a craft. Swiftly she rose toward the clouds,
racing with the scudding streamers of the storm-swept fragments,
and a moment later she was swallowed by the dense masses
billowing above. Here was a new world, a world of chaos unpeopled
except for herself; but it was a cold, damp, lonely world and she
found it depressing after the novelty of it had been dissipated,
by an overpowering sense of the magnitude of the forces surging
about her.
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